My Best Work
Metal Head
Description
Game was solo developed by myself
Development period: 3 months
Notable Work:
Code: Enemy AI, Player Movement, Slow Motion Mechanic.
Art: All of the art of this game was created by myself.
Sound: sound & music were taken from 3rd party websites and credited in the credits scene.
A full Game demo experience of a 2D side-scrolling nail-biting action shooter based in a cyberpunk world using 80s themes.
more work
Software used: Unity C#, Aseprite
My Best Work
Project:ForeSight
Description
Game was Developed by a team of 4
Development period: 6 months
Notable Work:
Code: Back in time mechanic, Puzzle solving and object rotation mechanics. (I was the only programmer)
Art: Textures & 3D shown in documentation.
A full Game demo experience of a 3D puzzle solving narrative game based in the 1940s.
Software used: Unity C#, 3Ds Max, Adobe Substance Painter.